Best choise of gui platform/framework for 3d development [closed]
Posted
by
Miguel P
on Programmers
See other posts from Programmers
or by Miguel P
Published on 2012-10-31T10:16:27Z
Indexed on
2012/10/31
11:13 UTC
Read the original article
Hit count: 296
The title pretty much says it all, so I'm developing a 3d engine for Directx 11, and it's going good so far. I started using .net forms as a GUI, but then(Of curiosity), i jumped to MFC, and the app looked great, but in my perspective, MFC is badly written, and it's too complicated, meaning that some things just took forever, while it would have taken a few seconds in .net forms. But my real question is:
If i want to make an Editor for a 3d scene, where directx renders in the form( This was accomplished in .net forms), what would be the best choise of gui platform/framework?
MFC,.net forms, Qt, etc....
© Programmers or respective owner